General Purpose: ‘ To Persuade
‘Specific Purpose: ‘ To persuade the public, including parents, that video gaming is an addiction for many young people and that it has adverse impact on their health, therefore, for the benefit of these youngsters, their parents and society should take measures to help them abstain from abusive playing video games.
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"Addiction to Playing Video Games Among Young People".
”I. ‘ATTENTION
‘ ‘ ‘ A. ‘There is a disturbing trend of video game addiction among school and college
‘ ‘ ‘ ‘ ‘ ‘ students that can have serious negative effects on young people’s health.
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 1. ‘The results of one national survey that focused on 1, 178 American youngsters between 8 and 18 show that about one in ten teenagers can be classified as a pathological player (Iowa State University, 2009).
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 2. ‘In the United States, an average teen spends as many as 10, 000 hours of playing video games by the time he turns twenty-one (McGonigal, 2011).
‘II. ‘PROBLEM
‘ ‘ ‘ A. The problem of youngsters’ addiction to gaming has hardly been recognized to be urgent (Khan, 2007).
1. ‘75% of heads of all U.S. households have been reported as passionate players.
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 2. ‘Many parents do not hurry up to limit the access to gaming for their children and often play these games together with them
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 3. ‘Data about the harmful effects of video gaming is counterbalanced by findings in the studies that are financed by video gaming corporations and that say that no direct link can be identified between gaming and youngsters’ aggressive behavior.
” ‘ ‘ 4. ‘Playing computer games ‘have become a driving economic force that is now giving shape to the technology market that supports it’ (Vorderer & Bryant, 2012, p.3).
‘ ‘ ‘ ‘ ‘ ‘
‘ ‘ ‘ B. Total exposure to video gaming today has led many researchers to look for data of video games effects on the young generation’s health
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 1. ‘It has been found that kids’ exposure to gaming led to further increases in the addicts’ aggressive and violent conduct.
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 2. ‘Love of violent video games is a cause of hostile attribution biases in many young people.
‘ ‘ 3. ‘Excessive video gaming has been found to lead to various student-teacher arguments, increasing amount of fights amongst students, and many children’s low self-perception (Anderson in Anderson, Gentile, & Buckley, 2011).
‘ ‘ ‘ ‘ ”III. ‘SOLUTION
‘ ‘ ‘ ‘ ‘ ‘ A. ‘Parents should identify the addiction in a child
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 1. ‘Documenting the behavior of this child
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 2. ‘Documenting any psychological signs resulting from gaming
‘
‘ ‘ ‘ ‘ ‘ ‘ B. ‘Talk openly to a professional about the problem
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 1. ‘Become educated about how to carry out a ‘video game detox’ for the child
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 2. ‘Show children they are in trouble
‘
‘ ‘ ‘ ‘ ‘ C. ‘Demand that legislators take preventive measures to ensure children are not easily addicted
The demand to issue recommendations regarding total daily screen time
Provision of families with adequate published materials on adverse effects of video-gaming;
Encouraging parents to effectively monitor the children’s content of games,, especially if the kids are under 17;
Urge to include this in a list of overall formal diagnostic disorders;
Encouragement of enhanced research into persisting effects of video gaming.
IV. ‘VISUALIZATION
‘ ‘ ‘ ‘ ‘ ‘A. ‘What is the future like for a non-gamer?
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 1. ‘Health improves
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘a. ‘Reduced risk of being overweight, of skeletal disorders, muscle disorders, epileptic seizures, and many other health problems related to video game abuse
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘b. ‘No more psychological disorders
” ‘ ‘ ‘ ‘ ‘ B. ‘Social and academic skills improve’ ‘ ‘ ‘ ‘ ‘
‘V. ‘CHALLENGE
‘ ‘ ‘ A. ‘You have the ability to help video game addicts.
” ‘ ‘ B. ‘Eliminating this addiction will
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ 1. ‘Preserve your children’s health
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘2. Improve their interpersonal skill
‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘3. ‘Help children have a positive influence on others
‘ ‘ ‘ C. ‘I challenge you to not to fear stand ing out from the crowd.’ You are the force that has an opportunity of a positive impact on solving the problem of video game addiction. Unite I order to help your children ‘ I urge you not to put off this!
‘
- ‘McGonigal, J. (2011). Reality is Broken: Why Games Make Us Better and How They Can
Change the World. Penguin Press. - Anderson, C., Gentile, D., & Buckley, K. (2011). Violent Video Game Effects on Children and
Adolescents: Theory, Research, and Public Policy. Oxford University Press. - Khan, M. (2007). Emotional and Behavioral Effects, Including Addictive Potential, of Video
Games. Retrieved from